Hard Surface

New character study mecha humandroid, Hard Surface Modelling with Blender, rendering with Cycles render, node compositing for post and color.

Character model 3d with Blender, modelling hard surface with the help addon Fast-Carve, bust body, dyntopo sculpting, lighting i used 4 plane with shader emitter others color, for shader i used node editor cycles and texture image, bump ... rendering with alpha channel and color management  FIlmic, compositing node for color, noise, environment and post.