Forest

New project, little animation in CG for vfx, environment and animal.


INFO PROJECT
Model 3d with Blender and element photogrammetry, render with Cycles, compositing and post with node compositing and after effect, sound with garageband.

Hard Surface

New character study mecha humandroid, Hard Surface Modelling with Blender, rendering with Cycles render, node compositing for post and color.


INFO PROJECT
Character model 3d with Blender, modelling hard surface with the help addon Fast-Carve, bust body, dyntopo sculpting, lighting i used 4 plane with shader emitter others color, for shader i used node editor cycles and texture image, bump ... rendering with alpha channel and color management  FIlmic, compositing node for color, noise, environment and post.

CHARACTER

Credits
Client: Collection work
Concept, 3D Model, 2D character, Digital Popcorn
3D Software: blender.org

Wip

ICLESIA

Credits
Client: iclesia.com
Concept, Storyboard, 3D Model, 2D character, Animation, Compositing, Post Production, Sound Digital Popcorn
3D Software: blender.org
Sound Fx: freesfx.co.uk
Music: by Sweet Wave Audio, sweetwaveaudio.co.uk

 

Info Project: 
This project is realized with Blender, After Effect and GarageBand.
I used Blender for creating ambient, texture with UV Map and simple animation camera and car.
Lighting is a one light area with Ray shadow, world with Ambient Occlusion and Environment Light.
Cloud, tree, ecc, is a simply plane with alpha channel.
For the rigging character, compositing and postproduction i used After Effect.
For the sound, garageband with free sound fx and the music background is composed from Sweet Wave Audio.

01.jpg

TUTTOEVENTI

Credits
Client: tuttoeventitalia.it
Model, Animation e Sound Design
Digital Popcorn

3D Software: blender.org
Sound Fx: freesfx.co.uk

 

Info Progetto:
Moderazione 3D, shader, texture, lighting e animazione tramite Blender, 2D Fx e motion graphic tramite After Effect, sound design ed effetti editati con GarageBand.

AUTOMOTIVE

Credits
Client: Automotive for Pallino
Shader, Lighting, Rendering, Post, Animazione, Screensaver,  Digital Popcorn

Info Project: 
Realizzazione Rendering per web, animazioni e car configurator, immagini relative a vari modelli e marche. 

RONIN

Credits
Client: silek.com
Concept, Storyboard, Character, 3D Model, Animation, Compositing, Post Production Digital Popcorn

3D Software: blender.org

Music: by Simone Celi, aka Silek
Free Download Full Album silek.com/briciole_di_fame/


Info Progetto:
Il progettoè stato realizzato tramite Gimp, Blender e After Effect.
Blender per la modellazione del character, il texturing tramite UV Map e Texture Paint, per il rigging Rigify, per quanto riguarda l'animazione è realizzata nel modo classico e tramite file .bvh di motion capture. L’ illuminazione, principalmente è resa tramite una luce sole, alcune luce area, ambient occlusion e environment light con hdri.

Gli ambienti sono realizzati in un mix di 3D e camera mapping attraverso l'addon blam e immagini 2d compositate con effetto parallasse.
Motore di Rendering, Blender Internal.
Compositing e postproduzione tramite Blender e After Effect.

PALLINO

Credits
Client: Pallino
3D Modeling, Character Setup, Animation. Digital Popcorn
Music: Claudio Banzato audioban.com

Illustrators Timelapse Drawing:
Alessandro Barison, Digital Popcorn
Valentino Fanton, spazio16.it

AIRWELL

Credits
Client: Pallino for Airwell
Modelling, Lighting, shader, rendering, animation, post. Digital Popcorn

Info Progetto
Realizzazione 3D modello abitativo per video fieristico per spiegare il nuovo sistema residenziale per riscaldare e raffreddare.

Random Frame Video

LAST

Credits
Client: Personal Project "LAST"
Concept, Animation, Compositing, Post Production Digital Popcorn

3D Software: blender.org 
Music: freesound.org and Garageband


Info Project:   
"Anatomy of 3 seconds
This is a first of a series animation of 3-5 seconds created with Blender.
Small generic tests :)
This project is realized with Gimp, Blender and After Effect.
I used Blender for importing a free character tf3dm.com, modify the rig with simple bones, animation character and camera, compositing and render.
Camera animation whit f-curve and noise effect...
Lighting is a 2 light area + 1 light point , world with Ambient Occlusion.
Rendering with Blender Internal.

Schermata 2016-11-06 alle 02.31.00.png

XERAPLAIN

Credits
Client: Pallino for Xeraplain
Modellazione, lighting, shader e rendering. Digital Popcorn